Mate in 3 [KRBN vs kp] Explained (CGCP 01297)

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An original 'KRBN vs kp' chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.

5k2/6N1/8/6K1/5p2/4R3/B7/8 w - - 0 1

Software: Analyze This (Pro)


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Mate in 3 [KRBN vs kp] Explained (CGCP 01297) | Ecency