Here is a new 'KRBNNP vs kqbnp' chess problem generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI.
8/2P4q/3p2N1/Bb1k4/2n5/8/8/2KNR3 w - - 0 1
Software: Analyze This (Pro)
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