Mate in 4 [KRBNP vs krppp] Explained (CGCP 00747)

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Contemplate this 'KRBNP vs krppp' four-move chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI.

8/5p1K/1B3p2/7k/r3p3/4N1RP/8/8 w - - 0 1

Software: Analyze This (Pro)


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Mate in 4 [KRBNP vs krppp] Explained (CGCP 00747) | Ecency