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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02355
Published online for the first time, consider this KQBB vs kqbppp mate in 4 chess puzzle created by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use
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chesthetica
chess
7y
Computer-Generated Chess Problem 02354
What we have here is a 'KQQN vs krrnp' mate in 4 chess problem generated by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or
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chesthetica
chess
7y
Computer-Generated Chess Problem 02353
A 'KRBNN vs kbpp' chess construct composed autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions
chesthetica
chess
7y
Computer-Generated Chess Problem 02352
Consider this 'KQB vs kqq' mate in 4 chess puzzle created by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose
chesthetica
chess
7y
Computer-Generated Chess Problem 02351
This is an original 'KQPPP vs kqbp' chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02350
Contemplate this 'KBNPPP vs kbnn' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the computational creativity approach which doesn't use any
chesthetica
dtube
7y
White to Play and Win [KRBBP vs krbbpp] Explained (CGCP 00988)
Contemplate this 'KRBBP vs krbbpp' study-like construct or chess problem generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.
chesthetica
chess
7y
Computer-Generated Chess Problem 02349
Here is a new 'KNNN vs kp' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
dtube
7y
Chesthetica's Book of Chess Constructs, Volume 3 (Review)
Chesthetica’s Book of Chess Constructs, Volume 3 features 70 original chess problems by the world’s most advanced automatic chess problem composer. As before, the Chesthetica software incorporates the
chesthetica
chess
7y
Computer-Generated Chess Problem 02348
What we have here is a 'KRRNN vs kpp' four-move chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the relatively new computational creativity approach
chesthetica
chess
7y
Computer-Generated Chess Problem 02347
Consider this 'KRPP vs kbpp' chess puzzle created by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. The largest
chesthetica
chess
7y
Computer-Generated Chess Problem 02346
Consider this 'KRBNP vs kbnp' chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02345
What we have here is a 'KQRBN vs kqbnpp' five-move chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02344
Published online for the first time, consider this KRNP vs k four-move chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method.
chesthetica
dtube
7y
Mate in 4 [KRBPP vs kr] Explained (CGCP 00983)
What we have here is a 'KRBPP vs kr' #4 chess construct generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02343
Here is a new 'KRBNPPP vs kqnpp' mate in 3 chess problem generated autonomously by Chesthetica using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning.
chesthetica
chess
7y
Computer-Generated Chess Problem 02342
An original 'KRNPPP vs kb' chess construct composed autonomously by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI
chesthetica
chess
7y
Computer-Generated Chess Problem 02341
A new if not unique KQBNP vs kqrrn #3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02340
Here is a new 'KRRNPP vs kqbnnp' chess puzzle created by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the
chesthetica
chess
7y
Computer-Generated Chess Problem 02339
Contemplate this 'KBBNNPP vs kpppp' mate in 4 chess problem generated by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI.
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