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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02458
A new if not unique KBBNP vs krpp #5 chess puzzle created by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has
$ 0.000
0
chesthetica
chess
7y
Computer-Generated Chess Problem 02457
A new if not unique KRBN vs kqp three-move chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems
$ 0.000
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02456
Here is a 'KQRB vs krrn' mate in 3 chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability
chesthetica
chess
7y
Computer-Generated Chess Problem 02455
An original 'KQBPPP vs krbnn' four-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02454
Now, here we have a 'KRBPP vs kppp' mate in 5 chess problem generated by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on
chesthetica
chess
7y
Computer-Generated Chess Problem 02453
Contemplate this 'KPP vs kbn' mate in 3 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02452
A newly published and original KRBP vs kppp chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not
chesthetica
dtube
7y
Mate in 5 [KBN vs kbpp] Explained (CGCP 01077)
Now, this is a 'KBN vs kbpp' mate in 5 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02451
A new if not unique KRBB vs kqrp chess construct composed autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning.
chesthetica
chess
7y
Computer-Generated Chess Problem 02450
Here is a new 'KQBN vs kq' mate in 3 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems
chesthetica
chess
7y
Computer-Generated Chess Problem 02449
Published online for the first time, consider this KBBNPP vs kpp chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which
chesthetica
chess
7y
Computer-Generated Chess Problem 02448
A newly published and original KRBPP vs krbpp mate in 4 chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use
chesthetica
chess
7y
Computer-Generated Chess Problem 02447
Here is a 'KQBBNPP vs kbbnp' mate in 3 chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative
chesthetica
chess
7y
Computer-Generated Chess Problem 02446
Now, here we have a 'KQRBN vs knn' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field
chesthetica
dtube
7y
Mate in 3 [KQBN vs krbnp] Explained (CGCP 01071)
This is an original 'KQBN vs krbnp' three-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02445
Published online for the first time, consider this KBNPP vs kq chess construct composed autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02444
Published online for the first time, consider this KRNP vs kbnpp chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate'
chesthetica
chess
7y
Computer-Generated Chess Problem 02443
Here is a new 'KQNNP vs knn' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can
chesthetica
chess
7y
Computer-Generated Chess Problem 02442
An original 'KBN vs kn' chess construct composed autonomously by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending
chesthetica
chess
7y
Computer-Generated Chess Problem 02441
What we have here is a 'KQBNN vs krbbnpp' mate in 3 chess construct composed autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able
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