Mate in 3 [KQBN vs krbnp] Explained (CGCP 01071)

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This is an original 'KQBN vs krbnp' three-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever.

6br/5p1k/3K2n1/3N2B1/8/8/6Q1/8 w - - 0 1

Software: Analyze This (Pro)


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Mate in 3 [KQBN vs krbnp] Explained (CGCP 01071) | Ecency