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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Resource Credits
Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
8y
Computer-Generated Chess Problem 01896
This is an original 'KBBN vs kpp' #5 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems
$ 0.023
2
chesthetica
chess
8y
Computer-Generated Chess Problems 01237-01239
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
$ 0.023
1
chesthetica
dtube
8y
Mate in 4 [KRRBNN vs kqq] Explained (CGCP 00501)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01895
Here is a 'KBBNP vs k' #4 chess problem generated by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to the quantity
chesthetica
chess
8y
Computer-Generated Chess Problems 01234-01236
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01894
A new if not unique KRBBN vs kbn three-move chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is no known limit
chesthetica
chess
8y
Computer-Generated Chess Problems 01231-01233
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01893
This is an original 'KRBNNPP vs krbnnpp' chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases,
chesthetica
chess
8y
Computer-Generated Chess Problems 01228-01230
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01892
Here is a new 'KBBPP vs k' four-move chess puzzle created by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may
chesthetica
chess
8y
Computer-Generated Chess Problems 01225-01227
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
dtube
8y
Mate in 4 [KQRBBNPP vs kqqb] Explained (CGCP 00500)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01891
This is an original 'KRP vs kbn' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of
chesthetica
chess
8y
Computer-Generated Chess Problems 01222-01224
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01890
Take a look at this 'KBBNPP vs kpp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational
chesthetica
chess
8y
Computer-Generated Chess Problems 01219-01221
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01889
This is an original 'KRP vs kb' mate in 4 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
8y
Computer-Generated Chess Problems 01216-01218
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01888
Published online for the first time, consider this KRBN vs kpp chess construct composed autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field
chesthetica
chess
8y
Computer-Generated Chess Problems 01213-01215
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
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