Computer-Generated Chess Problem 01896

Words
139
Reading
1 min
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Play
8y

This is an original 'KBBN vs kpp' #5 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. Read more about it on ChessBase.

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3N4/8/8/B1pp1B2/8/k7/8/1K6 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.60 : Selangor, Malaysia
2018.2.11 11:33:37 AM
Solvability Estimate = Moderate

Everything composed by Chesthetica is original. Leave a comment below if you like. As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

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