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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Resource Credits
Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
2020-05-18 10:04
Computer-Generated Chess Problem 02792
Now, this is a 'KQBNN vs kqrb' #3 chess puzzle created by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise
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chesthetica
chess
2020-05-18 00:26
Computer-Generated Chess Problem 02791
Here is a 'KRRBNN vs kqrbn' mate in 3 chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is also
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chesthetica
chess
2020-05-17 10:52
Computer-Generated Chess Problem 02790
Now, here we have a 'KQRBNN vs krbnpp' five-move chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method.
chesthetica
chess
2020-05-16 10:31
Computer-Generated Chess Problem 02789
An original 'KRBP vs k' mate in 5 chess construct composed autonomously by a computer using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica
chesthetica
chess
2020-05-16 00:31
Computer-Generated Chess Problem 02788
This is an original 'KBNP vs kppp' mate in 4 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
2020-05-15 10:55
Computer-Generated Chess Problem 02787
Now, here we have a 'KRRP vs kpppppp' chess puzzle created by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able
chesthetica
chess
2020-05-14 10:10
Computer-Generated Chess Problem 02786
Consider this 'KRBBNP vs kbpp' #5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Depending
chesthetica
chess
2020-05-14 00:57
Computer-Generated Chess Problem 02785
Here is a 'KBNNPP vs kp' mate in 4 chess problem generated by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI.
chesthetica
chess
2020-05-13 10:25
Computer-Generated Chess Problem 02784
Contemplate this 'KRBBPPP vs krbnppp' chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has
chesthetica
chess
2020-05-12 10:52
Computer-Generated Chess Problem 02783
Consider this 'KRNP vs k' chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or
chesthetica
chess
2020-05-12 00:43
Computer-Generated Chess Problem 02782
Published online for the first time, consider this KRRP vs kpppp mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer using the approach known as the DSNS from the sub-field
chesthetica
chess
2020-05-11 10:10
Computer-Generated Chess Problem 02781
Published online for the first time, consider this KRBBN vs krn four-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the DSNS computational
chesthetica
chess
2020-05-10 10:49
Computer-Generated Chess Problem 02780
Consider this 'KRBBNP vs kqbn' #3 chess problem generated by a computer using the relatively new computational creativity approach called the 'DSNS'. You can learn more about the DSNS here. The largest
chesthetica
chess
2020-05-10 00:32
Computer-Generated Chess Problem 02779
Now, here we have a 'KRBN vs kp' three-move chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
chess
2020-05-09 10:57
Computer-Generated Chess Problem 02778
A 'KQBB vs knnpp' chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural
chesthetica
chess
2020-05-08 10:06
Computer-Generated Chess Problem 02777
Here is a new 'KRNP vs kn' four-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational
chesthetica
chess
2020-05-08 01:20
Computer-Generated Chess Problem 02776
A new if not unique KQRN vs krp #3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach
chesthetica
chess
2020-05-07 10:09
Computer-Generated Chess Problem 02775
Published online for the first time, consider this KRRBN vs kbn #4 chess problem generated autonomously by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica
chesthetica
chess
2020-05-06 10:09
Computer-Generated Chess Problem 02774
A newly published and original KQRRN vs kqrp mate in 3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
chess
2020-05-06 01:39
Computer-Generated Chess Problem 02773
An original 'KQRR vs kqr' mate in 4 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use
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