Computer-Generated Chess Problem 02786

Words
125
Reading
1 min
Listen
Play
6y

Consider this 'KRBBNP vs kbpp' #5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

image.png

8/R5B1/2Bp1b2/5k1K/8/6P1/1p3N2/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.48 (Selangor, Malaysia)
Generated on 19 Oct 2019 at 4:39:07 AM
Solvability Estimate = Difficult

What was the machine 'thinking' when it came up with this? Try to solve this as quickly as you can. If you like it, please share with others.

Similar Chess Problems by Chesthetica: 01660 02526

Solution

<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>

Computer-Generated Chess Problem 02786 | Ecency