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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Resource Credits
Available
Used
Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
2020-04-23 10:23
Computer-Generated Chess Problem 02752
A 'KBNNPPP vs krrnpp' three-move chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning.
$ 0.187
2
chesthetica
chess
2020-04-23 01:46
Computer-Generated Chess Problem 02751
Now, this is a 'KRRB vs kpp' mate in 4 chess construct composed autonomously by Chesthetica using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. There
$ 0.000
1
chesthetica
chess
2020-04-22 10:19
Computer-Generated Chess Problem 02750
Now, here we have a 'KRRBNP vs kqbp' mate in 3 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
2020-04-21 23:42
Computer-Generated Chess Problem 02749
Now, here we have a 'KQRBNNP vs krbnp' mate in 3 chess problem generated autonomously by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. The program
chesthetica
chess
2020-04-21 10:20
Computer-Generated Chess Problem 02748
Here is a 'KQRPP vs kbp' mate in 3 chess puzzle created by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the
chesthetica
chess
2020-04-20 23:35
Computer-Generated Chess Problem 02747
A newly published and original KQ vs kbnp three-move chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. 8/5Q2/8/8/8/1K2p3/3k1n2/4b3 w
chesthetica
chess
2020-04-20 10:17
CGCP 00032: Why is this the Best Move?
chesthetica
chess
2020-04-20 10:07
Computer-Generated Chess Problem 02746
A new if not unique KQRBP vs krpp #4 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS
chesthetica
chess
2020-04-20 00:39
Computer-Generated Chess Problem 02745
Here is a 'KQNNP vs krpp' mate in 3 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
2020-04-19 10:15
CGCP 00025: Why is this the Best Move?
chesthetica
chess
2020-04-19 10:06
Computer-Generated Chess Problem 02744
Here is a 'KQRBB vs kbbnpp' three-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational
chesthetica
chess
2020-04-18 23:35
Computer-Generated Chess Problem 02743
An original 'KRBNNN vs krrrbnn' mate in 3 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
2020-04-18 10:09
Computer-Generated Chess Problem 02742
Take a look at this 'KQRRBBNPP vs krrbnpp' chess problem generated by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep
chesthetica
chess
2020-04-18 00:57
Computer-Generated Chess Problem 02741
An original 'KRBBN vs kqrn' chess problem generated by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks,
chesthetica
chess
2020-04-17 10:50
CGCP 00006: Why is this the Best Move?
chesthetica
chess
2020-04-17 10:36
Computer-Generated Chess Problem 02740
Now, this is a 'KQRRN vs kqr' mate in 4 chess puzzle created by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity
chesthetica
chess
2020-04-16 23:34
Computer-Generated Chess Problem 02739
An original 'KQRB vs krbpp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The
chesthetica
chess
2020-04-16 10:06
Computer-Generated Chess Problem 02738
Here is a 'KQRN vs knn' mate in 3 chess puzzle created by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.
chesthetica
chess
2020-04-16 01:34
Computer-Generated Chess Problem 02737
A 'KQRBP vs kqbp' chess problem generated autonomously by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Depending
chesthetica
chess
2020-04-15 10:48
Computer-Generated Chess Problem 02736
Now, this is a 'KQRRP vs kqrbbnppp' #3 chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative
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