A newly published and original KQ vs kbnp three-move chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method.
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a slight material advantage over Black. Do share and try out some of the others too. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.