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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
The Chess Community
7y
Computer-Generated Chess Problem 02662
Published online for the first time, consider this KQRRN vs krrbp chess problem generated autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
$ 0.144
4
chesthetica
Chess Problems
7y
Computer-Generated Chess Problem 02662
Published online for the first time, consider this KQRRN vs krrbp chess problem generated autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
$ 0.000
0
1
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02662
Published online for the first time, consider this KQRRN vs krrbp chess problem generated autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
Chess Problems
7y
Mate in 3 [KRRBNN vs kqnppp] Explained (CGCP 01429)
What we have here is a 'KRRBNN vs kqnppp' #3 chess puzzle created by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial
chesthetica
The Chess Community
7y
Computer-Generated Chess Problem 02661
Contemplate this 'KRRBN vs knpp' mate in 3 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial
chesthetica
Chess Problems
7y
Computer-Generated Chess Problem 02661
Contemplate this 'KRRBN vs knpp' mate in 3 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial
chesthetica
DTube
7y
Mate in 3 [KRRBNN vs kqnppp] Explained (CGCP 01429)
What we have here is a 'KRRBNN vs kqnppp' #3 chess puzzle created by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02661
Contemplate this 'KRRBN vs knpp' mate in 3 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial
chesthetica
The Chess Community
7y
Computer-Generated Chess Problem 02660
A new if not unique KRBNNP vs kqnpp #3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
Chess Problems
7y
Computer-Generated Chess Problem 02660
A new if not unique KRBNNP vs kqnpp #3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02660
A new if not unique KRBNNP vs kqnpp #3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
Chess Problems
7y
Computer-Generated Chess Problem 02659
Now, this is a 'KQBNNPP vs kqbp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02659
Now, this is a 'KQBNNPP vs kqbp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
The Chess Community
7y
Computer-Generated Chess Problem 02658
A new if not unique KBPP vs knp #3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
Chess Problems
7y
Computer-Generated Chess Problem 02658
A new if not unique KBPP vs knp #3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02658
A new if not unique KBPP vs knp #3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
The Chess Community
7y
Computer-Generated Chess Problem 02657
Published online for the first time, consider this KRRBB vs krbb mate in 3 chess problem generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach
chesthetica
Chess Problems
7y
Computer-Generated Chess Problem 02657
Published online for the first time, consider this KRRBB vs krbb mate in 3 chess problem generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02657
Published online for the first time, consider this KRRBB vs krbb mate in 3 chess problem generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach
chesthetica
The Chess Community
7y
Computer-Generated Chess Problem 02656
Here is a 'KQBNP vs kqrbp' mate in 3 chess construct composed autonomously by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has
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