Login
Discover
Waves
Communities
Write
Login
Signup
Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
Follow
Email digest
Resource Credits
Available
Used
Website
http://chesthetica.com/
Created
2017-07-12 10:40
RSS Feed
Subscribe
Posts
Blog
Posts
Comments
Communities
Wallet
chesthetica
chess
7y
Computer-Generated Chess Problem 02627
What we have here is a 'KQRBNN vs kqrnp' mate in 4 chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica
$ 0.000
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02626
Consider this 'KRRNNN vs kqbp' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of
$ 0.000
0
chesthetica
dtube
7y
Mate in 3 [KRRBNP vs kqbpp] Explained (CGCP 01356)
A new if not unique KRRBNP vs kqbpp mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'DSNS' computational creativity approach which does
chesthetica
chess
7y
Computer-Generated Chess Problem 02625
Here is a 'KQRRNPP vs kqrbbnnp' four-move chess problem generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is
chesthetica
chess
7y
Computer-Generated Chess Problem 02624
Consider this 'KBNPPP vs kpp' three-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has
chesthetica
chess
7y
Computer-Generated Chess Problem 02623
Here is a new 'KQRBBP vs krnnp' three-move chess problem generated autonomously by a computer using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to the
chesthetica
chess
7y
Computer-Generated Chess Problem 02622
Published online for the first time, consider this KQRNN vs krbpp mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
chess
7y
Computer-Generated Chess Problem 02621
Published online for the first time, consider this KRRB vs krpp mate in 4 chess construct composed autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02620
Consider this 'KQRP vs krbn' mate in 3 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
dtube
7y
Mate in 4 [KBBN vs knpp] Explained (CGCP 01326)
Consider this 'KBBN vs knpp' #4 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach
chesthetica
chess
7y
Computer-Generated Chess Problem 02619
Published online for the first time, consider this KRBB vs kp mate in 3 chess puzzle created by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use
chesthetica
chess
7y
Computer-Generated Chess Problem 02618
Published online for the first time, consider this KQRRN vs kqrn mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer using the computational creativity approach which
chesthetica
chess
7y
Computer-Generated Chess Problem 02617
Take a look at this 'KQRN vs kqp' mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02616
What we have here is a 'KQBBN vs kqbbp' four-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02615
An original 'KQRRN vs kqbnpp' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02614
An original 'KBNP vs krbp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
dtube
7y
Mate in 5 [KRRBNP vs knppp] Explained (CGCP 01314)
A new if not unique KRRBNP vs knppp five-move chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02613
Published online for the first time, consider this KQNP vs kpppp chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02612
This is an original 'KRBNN vs krp' three-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02611
What we have here is a 'KQBN vs kqbppp' five-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the relatively new computational
← Latest
Older →