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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02594
Take a look at this 'KQBBNP vs krnnp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the relatively new computational creativity approach called the 'DSNS'.
$ 0.000
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chesthetica
chess
7y
Computer-Generated Chess Problem 02593
A newly published and original KQRRB vs kqpp chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'DSNS' computational creativity approach which does
$ 0.000
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02592
Take a look at this 'KQRRP vs krbppp' mate in 3 chess puzzle created by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending
chesthetica
chess
7y
Computer-Generated Chess Problem 02591
A newly published and original KQNN vs krrn chess construct composed autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine
chesthetica
chess
7y
Computer-Generated Chess Problem 02590
Consider this 'KQRBNP vs krpp' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of
chesthetica
dtube
7y
Mate in 3 [KRBN vs kp] Explained (CGCP 01297)
An original 'KRBN vs kp' chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02589
This is an original 'KBBNNPPP vs knnpp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
chess
7y
Computer-Generated Chess Problem 02588
Consider this 'KQRN vs krn' three-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has
chesthetica
chess
7y
Computer-Generated Chess Problem 02587
Published online for the first time, consider this KQRNN vs kqrnp mate in 3 chess construct composed autonomously by a computer using the computational creativity approach which doesn't use any kind of
chesthetica
chess
7y
Computer-Generated Chess Problem 02586
Now, this is a 'KQNP vs kb' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able
chesthetica
chess
7y
Computer-Generated Chess Problem 02585
Published online for the first time, consider this KQBNN vs krbp four-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02584
What we have here is a 'KQBN vs kqp' mate in 4 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica
chesthetica
dtube
7y
Mate in 3 [KQPPP vs kbn] Explained (CGCP 01289)
Consider this 'KQPPP vs kbn' #3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
7y
Computer-Generated Chess Problem 02583
A new if not unique KQRRNP vs kqbbnn mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02582
What we have here is a 'KBNNPP vs krrp' mate in 3 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose
chesthetica
chess
7y
Computer-Generated Chess Problem 02581
Consider this 'KRBNP vs kr' four-move chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability
chesthetica
chess
7y
Computer-Generated Chess Problem 02580
Take a look at this 'KQRNN vs krb' mate in 3 chess problem generated autonomously by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02579
Here is a new 'KQB vs kqp' mate in 3 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that
chesthetica
chess
7y
Computer-Generated Chess Problem 02578
Published online for the first time, consider this KQRBNN vs krbn chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational
chesthetica
dtube
7y
Mate in 3 [KBNPP vs kpp] Explained (CGCP 01285)
Now, here we have a 'KBNPP vs kpp' chess construct generated by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.
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