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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02543
Now, here we have a 'KQB vs krpp' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending
$ 0.000
2
chesthetica
chess
7y
Computer-Generated Chess Problem 02542
Now, this is a 'KRRPPP vs kqrbpp' mate in 4 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
$ 0.000
2
1
chesthetica
dtube
7y
Mate in 5 [KRBNP vs krpp] Explained (CGCP 01218)
This is an original 'KRBNP vs krpp' chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02541
An original 'KPP vs kbp' three-move chess construct composed autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There
chesthetica
chess
7y
Computer-Generated Chess Problem 02540
A new if not unique KRBPPP vs krrppp #5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It
chesthetica
chess
7y
Computer-Generated Chess Problem 02539
Now, this is a 'KQBN vs kbnnpp' study construct generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02538
An original 'KQRBN vs krrbnp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any
chesthetica
chess
7y
Computer-Generated Chess Problem 02537
This is an original 'KQRP vs knnp' three-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
7y
Computer-Generated Chess Problem 02536
Now, this is a 'KQBNP vs krpp' mate in 4 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
dtube
7y
Mate in 5 [KRRP vs kn] Explained (CGCP 01204)
What we have here is a 'KRRP vs kn' mate in 5 chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any
chesthetica
chess
7y
Computer-Generated Chess Problem 02535
Here is a 'KQBBPP vs kqrbp' four-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02534
A new if not unique KQBBP vs kqrbp chess problem generated by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. You can
chesthetica
chess
7y
Computer-Generated Chess Problem 02533
Published online for the first time, consider this KQNP vs knp chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02532
Published online for the first time, consider this KNPPP vs kbbnp study-like construct or chess problem generated by a computer using the computational creativity approach which doesn't use any kind of
chesthetica
chess
7y
Computer-Generated Chess Problem 02531
What we have here is a 'KQB vs kqbb' mate in 3 chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02530
A 'KBNP vs kqb' mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
dtube
7y
Mate in 5 [KNNN vs krp] Explained (CGCP 01173)
A new if not unique KNNN vs krp mate in 5 chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02529
An original 'KBBN vs knnp' #4 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02528
Consider this 'KQNN vs krnp' three-move chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative
chesthetica
chess
7y
Computer-Generated Chess Problem 02527
A newly published and original KRBBBNP vs krp chess problem generated by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep
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