Mate in 5 [KNNN vs krp] Explained (CGCP 01173)

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A new if not unique KNNN vs krp mate in 5 chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI.

8/8/8/2N1N3/2K2p2/2N5/3r4/k7 w - - 0 1

Software: Analyze This (Pro)


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Mate in 5 [KNNN vs krp] Explained (CGCP 01173) | Ecency