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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02509
Contemplate this 'KQR vs kbpp' mate in 3 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial
$ 0.000
0
chesthetica
chess
7y
Computer-Generated Chess Problem 02508
A new if not unique KRRBN vs kr chess construct composed autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning.
$ 0.000
0
chesthetica
chess
7y
Computer-Generated Chess Problem 02507
Now, this is a 'KQQR vs kbnn' mate in 4 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02506
Here is a 'KRNNPPPP vs krbnnp' study-like construct or chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
chesthetica
dtube
7y
Mate in 4 [KRNP vs kp] Explained (CGCP 01147)
Consider this 'KRNP vs kp' four-move chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise
chesthetica
chess
7y
Computer-Generated Chess Problem 02505
Take a look at this 'KQR vs kqrr' mate in 4 chess problem generated autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. You can learn more about the
chesthetica
chess
7y
Computer-Generated Chess Problem 02504
A newly published and original KQNP vs knppp mate in 5 chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use
chesthetica
chess
7y
Computer-Generated Chess Problem 02503
Here is a 'KRNNPPPPPP vs kqbbnpppp' study-like construct or chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02502
Now, this is a 'KQRBNN vs kqrbn' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02501
Published online for the first time, consider this KRRP vs kbbb chess construct composed autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
7y
Computer-Generated Chess Problem 02500
Now, here we have a 'KRRBB vs kbp' mate in 4 chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending
chesthetica
dtube
7y
Mate in 4 [KNNP vs krb] Explained (CGCP 01130)
Explained online for the first time, consider this KNNP vs krb four-move chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02499
A 'KBBN vs kpp' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
chess
7y
Computer-Generated Chess Problem 02498
Here is a new 'KQRB vs kqbn' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02497
Take a look at this 'KRBNNP vs krbnnp' study-like chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There
chesthetica
chess
7y
Computer-Generated Chess Problem 02496
Here is a new 'KNPPPPP vs kqppp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02495
This is an original 'KRBN vs krrb' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02494
Published online for the first time, consider this KRRP vs krrbp chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'Digital Synaptic Neural
chesthetica
dtube
7y
Mate in 5 [KBNN vs kbp] Explained (CGCP 01126)
Now, here we have a 'KBNN vs kbp' chess construct generated by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that
chesthetica
chess
7y
Computer-Generated Chess Problem 02493
Published online for the first time, consider this KRBNN vs kqbn chess construct composed autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
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