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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02406
A 'KRBNN vs krpp' mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
$ 0.000
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02405
An original 'KQBB vs kqq' three-move chess construct composed autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.
$ 0.000
0
chesthetica
chess
7y
Computer-Generated Chess Problem 02404
Now, here we have a 'KRBBNN vs krbnp' mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
dtube
7y
Mate in 3 [KBNPPP vs krbn] Explained (CGCP 01021)
Take a look at this 'KBNPPP vs krbn' mate in 3 chess puzzle created by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. 4rk1B/5n2/4PPP1/3b1K2/6N1/8/8/8 w - - 0
chesthetica
chess
7y
Computer-Generated Chess Problem 02403
Now, here we have a 'KBNPPP vs kqrbp' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
7y
Computer-Generated Chess Problem 02402
Published online for the first time, consider this KRBBNP vs kbn chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which
chesthetica
chess
7y
Computer-Generated Chess Problem 02401
Now, this is a 'KRRBNP vs krr' mate in 4 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02400
Here is a 'KQBNN vs kqrrb' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending
chesthetica
chess
7y
Computer-Generated Chess Problem 02399
Here is a 'KQBB vs kqrnn' five-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There
chesthetica
chess
7y
Computer-Generated Chess Problem 02398
Published online for the first time, consider this KQB vs krnn chess construct composed autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
dtube
7y
Mate in 5 [KBPPP vs krp] Explained (CGCP 01019)
Now, this is a 'KBPPP vs krp' #5 chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability
chesthetica
chess
7y
Computer-Generated Chess Problem 02397
Contemplate this 'KNP vs kr' mate in 3 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02396
Consider this 'KBNN vs kp' five-move chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability
chesthetica
chess
7y
Computer-Generated Chess Problem 02395
Contemplate this 'KRRBB vs kbpp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the relatively new computational creativity approach called the 'DSNS'.
chesthetica
chess
7y
Computer-Generated Chess Problem 02394
An original 'KRBNNPP vs kqbbppp' study-like chess puzzle or problem (whichever you wish to call it) composed by a computer using the computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
7y
Computer-Generated Chess Problem 02393
Published online for the first time, consider this KQRBBP vs knnppp chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02392
Contemplate this 'KBBN vs kp' mate in 5 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
dtube
7y
White to Play and Win [KBPP vs knnn] Explained (CGCP 01013)
I explain this original KBPP vs knnn chess puzzle or problem (whichever you wish to call it) composed by a computer using the 'DSNS' computational creativity approach which does not use any kind of machine
chesthetica
chess
7y
Computer-Generated Chess Problem 02391
An original 'KRBBP vs krrbn' mate in 3 chess puzzle created by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not
chesthetica
chess
7y
Computer-Generated Chess Problem 02390
Now, this is a 'KBNPP vs krr' mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It
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