Computer-Generated Chess Problem 02396

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Consider this 'KBNN vs kp' five-move chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated.

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6k1/N2N4/8/3p2K1/2B5/8/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.82 : Selangor, Malaysia
2018.11.24 4:37:28 AM
Solvability Estimate = Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

Similar Chess Problems by Chesthetica: 01925 02254

Main Line of the Solution (Skip to 0:35)

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