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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02389
Published online for the first time, consider this KRB vs kqp chess problem generated autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach
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chesthetica
chess
7y
Computer-Generated Chess Problem 02388
A 'KRNNP vs kqnpp' mate in 4 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
$ 0.000
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02387
What we have here is a 'KRRN vs krrbp' mate in 5 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose
chesthetica
chess
7y
Computer-Generated Chess Problem 02386
Published online for the first time, consider this KRRBN vs kqnp mate in 3 chess problem generated autonomously by a computer using the computational creativity approach which doesn't use any kind of
chesthetica
dtube
7y
Mate in 5 [KRBNNP vs kqbnp] Explained (CGCP 01008)
Here is a new 'KRBNNP vs kqbnp' chess problem generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02385
Published online for the first time, consider this KRRP vs kqpp #5 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the computational creativity approach
chesthetica
chess
7y
Computer-Generated Chess Problem 02384
This is an original 'KQRRN vs krbbnp' five-move chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the
chesthetica
chess
7y
Computer-Generated Chess Problem 02383
A newly published and original KBBP vs kpp chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the computational creativity approach which doesn't use any
chesthetica
chess
7y
Computer-Generated Chess Problem 02382
This is an original 'KRRBB vs kqrb' four-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02381
A new if not unique KRBBN vs krb three-move chess construct composed autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.
chesthetica
chess
7y
Computer-Generated Chess Problem 02380
A new if not unique KQBN vs kqbn chess construct composed autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning.
chesthetica
dtube
7y
Mate in 4 [KQBNN vs kqbnppp] Explained (CGCP 01007)
Explained online for the first time, consider this KQBNN vs kqbnppp mate in 4 chess problem generated by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02379
Now, this is a 'KBBNN vs kbpp' mate in 5 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It
chesthetica
chess
7y
Computer-Generated Chess Problem 02378
Contemplate this 'KRRN vs kn' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It
chesthetica
chess
7y
Computer-Generated Chess Problem 02377
Now, this is a 'KRBBNN vs kbnn' mate in 5 chess puzzle created by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does
chesthetica
chess
7y
Computer-Generated Chess Problem 02376
A newly published and original KRBBPP vs kbbpppp chess problem generated by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02375
An original 'KRRBN vs krrnnp' five-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02374
Published online for the first time, consider this KRN vs kpp chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate'
chesthetica
dtube
7y
Mate in 4 [KRPPP vs krrp] Explained (CGCP 01002)
Contemplate this 'KRPPP vs krrp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate'
chesthetica
chess
7y
Computer-Generated Chess Problem 02373
This is an original 'KRRBPP vs knp' four-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
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