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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02287
A new if not unique KRRN vs kb chess construct composed autonomously by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does
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chesthetica
chess
7y
Computer-Generated Chess Problem 02286
Now, this is a 'KNNPP vs kbnpp' three-move chess problem generated autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.
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chesthetica
chess
7y
Computer-Generated Chess Problem 02285
Contemplate this 'KQQB vs kqrbpp' #5 chess construct composed autonomously by Chesthetica using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02284
Now, here we have a 'KBB vs knp' mate in 5 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
dtube
7y
Mate in 4 [KRBP vs kqp] Explained (CGCP 00894)
Take a look at this 'KRBP vs kqp' #4 chess construct generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02283
A newly published and original KQR vs krbpp mate in 4 chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02282
Now, here we have a 'KBNP vs kpp' #4 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI
chesthetica
chess
7y
Computer-Generated Chess Problem 02281
A new if not unique KRBNN vs kqnppp chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02280
What we have here is a 'KQRBBNN vs krbn' #5 chess problem generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does
chesthetica
chess
7y
Computer-Generated Chess Problem 02279
Published online for the first time, consider this KBBN vs kpp mate in 4 chess problem generated by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. There
chesthetica
chess
7y
Computer-Generated Chess Problem 02278
Here is a new 'KQRNN vs kqrbnpp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not
chesthetica
dtube
7y
White to Play and Win [KRRPP vs kqnp] Explained (CGCP 00892)
Take a look at this 'KRRPP vs kqnp' generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. 8/2k4q/6Rp/1KP5/3R4/5P2/8/5n2 w - - 0 1 Software: Analyze This
chesthetica
chess
7y
Computer-Generated Chess Problem 02277
Published online for the first time, consider this KRBNNP vs knp mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer using the 'DSNS' computational creativity approach
chesthetica
chess
7y
Computer-Generated Chess Problem 02276
Consider this 'KRRBN vs krbp' three-move chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica is
chesthetica
chess
7y
Computer-Generated Chess Problem 02275
This is an original 'KRBNN vs kqbpp' mate in 3 chess puzzle created by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02274
Here is a 'KQRBNNP vs kq' mate in 4 chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02273
Published online for the first time, consider this KRBBPP vs kqrp chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does
chesthetica
chess
7y
Computer-Generated Chess Problem 02272
A 'KQNN vs kppp' four-move chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose
chesthetica
dtube
7y
Mate in 4 [KRR vs knnpp] Explained (CGCP 00882)
Consider this 'KRR vs knnpp' chess problem generated by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. 3R2nk/3n1R2/8/4pK2/8/8/4p3/8 w - - 0 1 Software:
chesthetica
chess
7y
Computer-Generated Chess Problem 02271
Here is a 'KRBNNPPPP vs kbbppppp' study-like construct or chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
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