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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02167
A new if not unique KBBP vs krpp chess problem generated autonomously by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep
$ 0.000
2
chesthetica
chess
7y
Computer-Generated Chess Problem 02166
Now, this is a 'KRRB vs kbp' #3 chess problem generated by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even
$ 0.000
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02165
Now, here we have a 'KRRNPPP vs kqbnp' study-like construct or chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'DSNS' computational creativity approach
chesthetica
chess
7y
Computer-Generated Chess Problem 02164
Published online for the first time, consider this KQRN vs kb mate in 3 chess problem generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational
chesthetica
dtube
7y
Computer-Generated Chess Problem 00759 Explained
Here is a 'KRBNP vs kqrp' three-move chess construct generated by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
7y
Computer-Generated Chess Problem 02163
Now, this is a 'KRBBN vs k' mate in 4 chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning
chesthetica
chess
7y
Computer-Generated Chess Problem 02162
An original 'KRBB vs kp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It
chesthetica
chess
7y
Computer-Generated Chess Problem 02161
Take a look at this 'KRRRBNPP vs kqqnppp' mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02160
Now, this is a 'KQNNP vs k' mate in 3 chess construct composed autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02159
A newly published and original KRBN vs k mate in 5 chess puzzle created by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program
chesthetica
chess
7y
Computer-Generated Chess Problem 02158
Contemplate this 'KRBBN vs kppp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of
chesthetica
gaming
7y
Mate in 4 [KRBNP vs krppp] Explained (CGCP 00747)
Contemplate this 'KRBNP vs krppp' four-move chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02157
An original 'KRNPPP vs krnnp' chess problem generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. The largest endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02156
An original 'KQBP vs kp' four-move chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02155
Here is a new 'KQBBNP vs krp' three-move chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use
chesthetica
chess
7y
Computer-Generated Chess Problem 02154
Now, here we have a 'KQBNP vs krbbnn' three-move chess puzzle created by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does
chesthetica
chess
7y
Computer-Generated Chess Problem 02153
A newly published and original KRBNN vs kpp #4 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. 2k5/8/2p5/N7/8/2p3R1/2N3KB/8
chesthetica
chess
7y
Computer-Generated Chess Problem 02152
Now, here we have a 'KRBNN vs kp' #5 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. 3k4/8/2B5/1p6/N2N4/2R3K1/8/8 w
chesthetica
chess
7y
Computer-Generated Chess Problem 02151
Contemplate this 'KRBB vs kppp' chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field
chesthetica
chess
7y
Computer-Generated Chess Problem 02150
Published online for the first time, consider this KBBNP vs kp five-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the approach
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