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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02046
Take a look at this 'KRBN vs kppp' four-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate
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chesthetica
chess
7y
Computer-Generated Chess Problem 02045
What we have here is a 'KRRNNPP vs kq' mate in 4 chess construct composed autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine
$ 0.000
1
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02044
This is an original 'KBP vs knp' study-like chess problem generated by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine
chesthetica
dtube
7y
White to Play and Win [KRRRPPPPP vs kqbnnppp] Explained (CGCP 00617)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02043
Here is a new 'KQRBNP vs krbnnp' #5 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
chess
7y
Computer-Generated Chess Problem 02042
A newly published and original KBNPP vs kp mate in 4 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is also
chesthetica
chess
7y
Computer-Generated Chess Problem 02041
Take a look at this 'KQB vs krrb' #5 chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise
chesthetica
chess
7y
Computer-Generated Chess Problem 02040
What we have here is a 'KQP vs kr' four-move chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine
chesthetica
chess
7y
Computer-Generated Chess Problem 02039
Now, this is a 'KQBP vs kqrp' chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02038
An original 'KRBNN vs k' #5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The
chesthetica
dtube
7y
Mate in 4 [KBNN vs kqp] Explained (CGCP 00614)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02037
Here is a new 'KQBNN vs kbn' chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02036
Published online for the first time, consider this KQRBP vs krbp #3 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02035
What we have here is a 'KBBNNPP vs kpp' chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
chess
7y
Computer-Generated Chess Problem 02034
Now, here we have a 'KBBNNP vs krbp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
chess
7y
Computer-Generated Chess Problem 02033
Here is a 'KRBBNP vs knn' #4 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02032
Published online for the first time, consider this KRNN vs kpp chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You
chesthetica
dtube
7y
Mate in 5 [KQQRN vs kqrrbnpp] Explained (CGCP 00612)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02031
Published online for the first time, consider this KBNNP vs krp mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the
chesthetica
chess
7y
Computer-Generated Chess Problem 02030
Contemplate this 'KRRRP vs knnp' #4 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
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