Computer-Generated Chess Problem 02041

Words
185
Reading
1 min
Listen
Play
7y

Take a look at this 'KQB vs krrb' #5 chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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2Q5/8/8/B6r/4r3/k1K5/b7/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.63 : Selangor, Malaysia
2018.4.20 1:29:26 PM
Solvability Estimate = Easy

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Did you find this one interesting or have something else to say? Leave a comment below! Collectively, these puzzles are intended to cater to players of all levels. If you're bored of standard chess, though, why not try this?

Solution (Skip to 0:35)

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Computer-Generated Chess Problem 02041 | Ecency