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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 01976
Published online for the first time, consider this KRB vs kbpp #3 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use
$ 0.000
1
chesthetica
chess
7y
Computer-Generated Chess Problem 01975
Here is a 'KRBNNP vs krp' #5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS
$ 0.000
3
1
chesthetica
chess
7y
Computer-Generated Chess Problem 01974
Here is a new 'KQBNN vs knn' #4 chess puzzle created by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural
chesthetica
dtube
7y
Mate in 4 [KRBBPPP vs krbbbnp] Explained (CGCP 00576)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 01973
Published online for the first time, consider this KQRN vs knpp chess puzzle created by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI
chesthetica
chess
7y
Computer-Generated Chess Problem 01972
Here is a new 'KQRBP vs kqb' #3 chess problem generated by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. Depending
chesthetica
chess
7y
Computer-Generated Chess Problem 01971
An original 'KRBN vs kp' #5 chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative
chesthetica
chess
8y
Computer-Generated Chess Problem 01970
Take a look at this 'KRRPP vs kqp' #3 chess puzzle created by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. 8/8/8/3P4/8/1RP2pq1/k1K1R3/8
chesthetica
chess
8y
Computer-Generated Chess Problem 01969
Here is a new 'KRBNN vs kp' chess construct composed autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. N5K1/8/1NB5/k7/8/8/p1R5/8
chesthetica
chess
8y
Computer-Generated Chess Problem 01968
An original 'KRBNN vs kqrrp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity
chesthetica
chess
8y
Computer-Generated Chess Problem 01967
Here is a new 'KRRN vs kp' #4 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
8y
Computer-Generated Chess Problem 01966
An original 'KRNP vs kp' mate in 5 chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica
chesthetica
dtube
8y
White to Play and Win [KBBNPPP vs kqnp] Explained (CGCP 00573)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01965
Here is a 'KQRBP vs knp' chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
chess
8y
Computer-Generated Chess Problem 01964
Published online for the first time, consider this KBP vs kn mate in 5 chess puzzle created by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use
chesthetica
chess
8y
Computer-Generated Chess Problem 01963
Consider this 'KRNNPPP vs kppppp' mate in 5 chess problem generated by a computer using the relatively new computational creativity approach called the 'DSNS'. This position contains a total of 13 pieces.
chesthetica
chess
8y
Computer-Generated Chess Problem 01962
Published online for the first time, consider this KQRB vs kp #3 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
chess
8y
Computer-Generated Chess Problem 01961
What we have here is a 'KRRBN vs kppp' mate in 5 chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
chesthetica
chess
8y
Computer-Generated Chess Problem 01960
A newly published and original KRBBNPP vs knn mate in 5 chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more
chesthetica
chess
8y
Computer-Generated Chess Problem 01959
Take a look at this 'KRNN vs kn' chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural
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