Computer-Generated Chess Problem 01970

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87
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8y

Take a look at this 'KRRPP vs kqp' #3 chess puzzle created by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'.

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8/8/8/3P4/8/1RP2pq1/k1K1R3/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.63 : Selangor, Malaysia
2018.3.22 10:28:32 AM
Solvability Estimate = Moderate

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Leave a comment below if you like. As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

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