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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
8y
Computer-Generated Chess Problems 00892-00894
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Win (Solve within 30 Seconds or Pause the Video)
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chesthetica
chess
8y
Computer-Generated Chess Problem 01780
An original 'KRRP vs kppppp' four-move chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. There is no known limit to the
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chesthetica
chess
8y
Computer-Generated Chess Problems 00889-00891
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Mate in 3 [KRBNPP vs kppp] Explained (CGCP 00256)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01779
A newly published and original KBN vs kb four-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
chess
8y
Computer-Generated Chess Problems 00886-00888
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01778
A new if not unique KRRBNPPPP vs kbppppp mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational
chesthetica
chess
8y
Computer-Generated Chess Problems 00883-00885
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01777
Published online for the first time, consider this KQPP vs kb mate in 3 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
8y
Computer-Generated Chess Problems 00880-00882
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Win (Solve within 30 Seconds or Pause the Video)
chesthetica
chess
8y
Computer-Generated Chess Problem 01776
Consider this 'KQRRBPP vs kppppp' mate in 4 chess problem generated autonomously by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
8y
Computer-Generated Chess Problems 00877-00879
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Mate in 3 [KQBNPP vs kqrn] Explained (CGCP 00255)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01775
Take a look at this 'KQRBP vs krrp' three-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any
chesthetica
chess
8y
Computer-Generated Chess Problems 00874-00876
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01774
A newly published and original KQP vs krbbp chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases,
chesthetica
chess
8y
Computer-Generated Chess Problems 00871-00873
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01773
Take a look at this 'KQNP vs kbbn' mate in 5 chess construct composed autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also
chesthetica
chess
8y
Computer-Generated Chess Problems 00868-00870
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01772
Take a look at this 'KBP vs knnp' five-move chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
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