Computer-Generated Chess Problem 01779

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A newly published and original KBN vs kb four-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI).

8/8/8/8/N7/7b/7B/k1K5 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.12.15 1:09:08 PM
Solvability Estimate = Difficult

White is significantly ahead in material. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Feel free to copy the position into a chess engine and discover even more variations of the solution.

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Computer-Generated Chess Problem 01779 | Ecency