An original 'KQRRP vs kbbnp' #3 chess problem generated autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI.
1kb5/1p1R4/8/1P6/Q7/4R1b1/8/2K4n w - - 0 1
Software: Analyze This (Pro)
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