Computer-Generated Chess Problem 02770

Words
159
Reading
1 min
Listen
Play
6y

Here is a 'KQRRBBN vs kqrrbnppp' chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. The analysis presented for this study may not be perfect as it depends on the engine used and time allocated to it. However, the key move should be right.

image.png

1r1B4/3kn1b1/4r2p/1pp4B/1q1N4/6R1/7Q/3K2R1 w - - 0 1
White to Play and Win
Chesthetica v11.47 (Selangor, Malaysia)
Generated on 1 Oct 2019 at 9:51:18 AM

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Now, let's see what else there is to say. Give me a moment. Leave a comment below, if you like. Over time, the tactics you see in these puzzles will help you improve your game.

Solution

<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>