Computer-Generated Chess Problem 02140

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Now, this is a 'KRBNPP vs krbnpp' study construct chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Any analysis shown for this study could be flawed as chess engines may change their recommendations given more time. The first or key move, at least, is probably right.

alt

3B4/7b/2K1k3/P7/2p2RPn/6r1/3Np3/8 w - - 0 1
Chesthetica v10.67 : Selangor, Malaysia
White to Play and Win : 2018.6.12 7:20:17 AM

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Material is even. Both armies also have the same pieces. As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

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