Computer-Generated Chess Problem 01739

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What we have here is a 'KRBBNN vs kqrbp' mate in 3 chess problem generated using a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.

4qN1r/4R2b/1B3p1k/8/5N2/8/4B3/6K1 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.11.22 3:13:51 PM
Solvability Estimate: Difficult

White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Did you find this one interesting or have something else to say? Leave a comment below! Take some time to study the analysis and you might appreciate the puzzle a little more.

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