Computer-Generated Chess Problem 01727

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Take a look at this 'KRBNNP vs kbbn' four-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. There is no known limit to the quantity or type of compositions that can be generated.

8/7N/5BPk/b7/5N2/8/6R1/5nKb w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.11.16 10:50:23 PM
Solvability : Moderate

Okay, let's see.... Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

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Computer-Generated Chess Problem 01727 | Ecency