Computer-Generated Chess Problem 01718

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8y

Here is a 'KBNNPPP vs krrnp' study-like construct chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method.

7r/rk3p1P/1P6/n1PK1N2/8/4B2N/8/8 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Win : 2017.11.14 4:29:53 AM

White actually has less material than Black. The white army is down by about 2 (Shannon) pawn units in value. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. As a whole, these problems are intended to cater to players of all skill levels.

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