Computer-Generated Chess Problem 01717

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This is an original 'KRBBP vs kbbp' mate in 3 chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI).

8/8/8/1p1R4/2B5/4bkBK/3Pb3/8 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.11.12 5:50:18 AM
Solvability : Moderate

White is significantly ahead in material. Solving chess puzzles like this can also help improve your game.

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Computer-Generated Chess Problem 01717 | Ecency