Computer-Generated Chess Problem 01713

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106
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1 min
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8y

Take a look at this 'KRBB vs krnp' mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here.

6B1/8/8/7R/1K6/1pBk4/7n/1r6 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.11.10 11:54:49 AM
Solvability : Moderate

White has a slight material advantage over Black. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.

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Computer-Generated Chess Problem 01713 | Ecency