Computer-Generated Chess Problem 01710

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Take a look at this 'KRR vs kr' mate in 4 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here.

3k4/8/8/2K5/1r6/7R/R7/8 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.11.9 1:15:29 AM
Solvability : Moderate

White is significantly ahead in material. Leave a comment below if you like. Over time, the tactics you see in these puzzles will help you improve your game.

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Computer-Generated Chess Problem 01710 | Ecency