Computer-Generated Chess Problem 01708

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139
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1 min
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8y

What we have here is a 'KRR vs kp' chess problem generated autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

5R2/5R2/8/2K5/4k3/7p/8/8 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.11.7 6:33:52 PM
Solvability : Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Over time, the tactics you see in these puzzles will help you improve your game.

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