An original 'KRRP vs kqpp' three-move chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is no known limit to the quantity or type of compositions that can be generated.
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.11.3 6:34:40 PM
Material is even. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels.
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