Computer-Generated Chess Problem 01702

Words
104
Reading
1 min
Listen
Play
8y

An original 'KRRP vs kqpp' three-move chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is no known limit to the quantity or type of compositions that can be generated.

4k3/2Pp4/1q4p1/4K3/3R3R/8/8/8 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.11.3 6:34:40 PM
Solvability : Difficult

Material is even. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels.

Facebook | Twitter | Kindle E-book | Website