Computer-Generated Chess Problem 01666

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8y

What we have here is a KRBBBNPPPP vs krbbbnpppp study-like construct chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. There is no known limit to the quantity or type of compositions that can be generated.

5b2/1kP1p2p/5P2/4K2b/2B1R1Np/1pB2r1B/P3n1P1/3b4 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Win : 2017.10.10 11:48:06 PM

Now, let's see what else.... Not only is material even, but both armies have exactly the same pieces too. Try to solve this puzzle in time or just pause the video. At the end of the video, you will see the solution played out. This is followed by some analysis. Do try some of the others in the series as well before you go. Solving chess puzzles like this can also help improve your game.

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Computer-Generated Chess Problem 01666 | Ecency