Computer-Generated Chess Problem 01649

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8y

Here is a KBBPP vs knp #3 chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

8/5n2/8/2K1P3/kB2BP2/3p4/8/8 w - - 0 1

White is significantly ahead in material. Try to solve this in the stipulated time. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels.

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