Computer-Generated Chess Problem 01648

Words
78
Reading
1 min
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Play
8y

Take a look at this KQBNP vs kqb mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here.

6b1/Q7/8/2q4k/4N3/5K2/1P2B3/8 w - - 0 1

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Computer-Generated Chess Problem 01648 | Ecency