I understand the recent swell of new accounts has tested the framework of the mechanics but in the end, there were options and ones that were more favorable to the player. Beyond the inevitable grumblings of dissatisfaction in change of any variety, there aren't many ways this can be laid out that doesn't look like a cash grab in my honest opinion.
Adjust the loot table percentages, remove the 'exploited item(s)', even lessen the over all payout value. They could have increased the credit cost of the potions even, but instead they remove the lower cost option which brings value to the newer players and leave us with a cost factor at almost $6/ day or roughly 1$ per chest IF we are to pay the cost to progress at a reasonable rate.
Having to buy the opportunity to have a chance at additional rewards at that price-point isn't going to stimulate growth. I mean, it will help lighten the load on the servers though, whether it be sooner or later it's going to drive newer players away and put a less favorable light on this game in particular. At the end of the day, this is just my opinion and regardless of the posts, there will still be people spending money no matter the cost, and that is all that matters for the investing parties.
In retrospect, however... I guess the price of DEC may go up with the inevitable forcing use-case of the in-game currency token amirite?! ;)
RE: Quest Potion Update