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5y
Hard to argue with your winrate, you must pilot this deck perfectly. However some changes I would try:
- Defend the ramparts instead of Versatile conjuration
- 2 Inferno may be too much, 1 or 2 Crystal rain may be better, maybe even instead of Mind jolt
- 2 Ratify is a hit or miss, 2 may often be too much
- Walls are nice, if you have them, Wall of storms are amazing
- I also like Spellsight seer, maybe instead of Hogs
- At least 1 All-seeing eye (I always use 2), that thing unansvered just snowballs the game soo hard
Also friendly criticism: pictures are nice, but GU deck codes are easy to make and helps the readers a lot.
RE: Spell Damage playstyle deck testing!