Hey there again splinter-fwens and HIVEees. Here I am again sharing my guild brawl experience with Mega Therion. And for this time brawl, I will share regarding the card Trapp Falloway of gladiators. I am not a frequent user for this card though, but i t doesn't mean that its not useful. Probably because I am much more confident with the likes of quora or katie because I have cards that can be a team with those cards while I am a bit short with death splinters right now. Before is proceed further with Trapp Falloway, let me share first how my guild and my performance with our previous guild brawl.
I ended up with 8 wins and a single lost for this time of the brawl. With that, I earned 4200 merits and 37 sps. Go for the two packs of gladius cases.
Also, our guild ended up second for this round. The first place is a bit far with points from us second placer it only means that they are a good players and active too.
For gladius cases, what I have right now is just enough to buy 2 pcs. Better have than nothing.
And the result is, Got a single rare gold foil Sarius and some few usable commons and other rares. Lucky to have katie and filling the missing numbers for its level up. Still missing a few but with continued grinding, I hope I can maxed my Katie. And other cards of course.
A battle Sample with Trapp Falloway
Trapp Falloway is an Epic rarity Gladiator card that came from the Gladius cases. Its mostly used is for guild brawl and can be summoned with death splinters present on your battle splinter choices. Its a bit hard to use, for me, this card because as I believed it, this card is a bit picky with the battle rulesets. Anyways, with the condition met, I was forced to used Trapp Falloway for this round.
In this battle, only Death splinters are possible ones that can be used. With that so little mana capacity of the battle, Both me and my opponent ended up using Trapp Falloway. Now the difference is level and what we paired and the position of Trapp Falloway. So thinking this, I decided to use SpellMonger that got Thorns ability to provide a protection while damaging the melee attacker of my opponent. Placing the Trapp Falloway behind it made me loose my attacking power but it also damage my opponents attacker from front. Let's see how the battle goes. This battle was summoned by Thalgrimore that deducts HP to opponents team.
Level wise, I am a bit loosing with what my opponents possess. But just this round 1 alone, I almost depleted the life of Trapp Falloway of the opponents team. With thorns possessed by Spellmonger plus its armor, melee attacker really are suffering with thorns.
Just in round 2, the battle ended. The Thorn ability did help a lot in this battle to achieved this final blow to the opponent of my Trapp Falloway. This is my teams victory.
Although Trapp Falloway is not gaining much attention to my battling team, this does not mean that I have not use for it. This card is still a Bloodlust possessing card that debuffs opponents HP. Don't forget that it is just a 4 mana usage that got great amount of melee damage. And its Epic too!