There are so many tokens and assets now it looks a bit like smoke and mirrors. I thought there was a big push to bring DEC back up to peg, but now its SPS that is the main barometer of ecosystem health?
It's understandable that a game marketed as Play-To-Earn would end up with a player base keen on earning. It's a two-edged sword I suppose.
RE: Is Splinterlands a Money Pit?