Sanctum has been an important part in GU, often changing the course of the game.
Recently, Gods Unchained announced Sanctum refresh. You can read the full post from GU team here, but the general rule is the same, but the cards were changed.
Here is a quick view of the cards:
| ANSWERS | DEFENDERS | REMOVAL | THREATS | VALUE |
|---|---|---|---|---|
| Gleamweaver (cost: 10) | Combat Medic (cost: 12) | Ogre Archer (cost: 20) | Lambasting Wand (cost: 15) | Ambitious Adventurer (cost: 15) |
| Svart Basilisk (cost: 18) | Rune of Life (cost: 15) | Imperious Smite (cost: 30) | Enraged Army (cost: 12) | The Trial Begins (cost: 17) |
| Valka's Discovery (cost: 17) | Hoplite (cost: 12) | Onyx Nightblade (cost: 12) | Jailbeast (cost: 13) | Rune of Sight (cost: 15) |
| Nightleaf Trapper (cost: 12) | Atlant Phalanx (cost: 22) | Swashbuckler (cost: 15) | Lupine Elemental (cost: 25) | Lootable Corpse (cost: 10) |
The cost is a little bit expensive. Although having 4~ Mana is good for late game, at the start both players won't get enough favor for it.
However, I think adding card for counter(Gleamweaver), and adding card that wasn't played a lot(Lupine Elemental) is good for the game.
Also, The Trial Begins pushes players to use less Neutrals, which is a problem right now.(OP Neutrals)
Overall, I think refreshing the sanctum is a good choice, since it makes gameplay more diverse and changes meta.
Gods Unchained is making a lot of changes. It also announced major set here. I am really hyped to see what cards will come.