Thanks man!
Totally agree that league-level caps just feel right. They’ve always offered that healthy middle ground between fairness and fun.
Re: point 3 – there’s definitely a thrill in making every card count and the tension of losing access adds some real strategic depth. That said, I think the bigger goal here should be encouraging wider participation. If the cooldowns are too punishing, especially across multiple formats, it ends up driving people away instead of drawing them in.
Maybe the better path forward is limiting cooldown impact to just Survival—or excluding some combination of Ranked, Brawls or Tournaments. That way, players can still feel the risk and weight of decisions in Survival, without losing access to all other game modes elsewhere.
At any rate, I expect some very different mechanics and a fully revamped look to come to Survival mode before too long – definitely before we get it to a full DAO vote for long-term rewards. Hopefully we can get it to a point of being polished and engaging for most.
Cheers dude!
RE: Survival Not Guaranteed