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Tim
Computer Science student, who writes about everything that comes into his mind. (Also: C# for the win!) [EN and DE]
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Germany, NRW
January 7, 2018
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technology
7y
[EN/DE] Procedural Terrain - Behind the games (Part 1: Heightmaps)
[EN] Heightmaps Introduction Many modern games work with procedurally generated terrain. Some use it to make the game more dynamic, some use it to increase development speed. There are multiple ways to
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technology
7y
[EN/DE] Meltdown & Spectre - The inner workings (Part 3: Spectre)
[EN] Spectre Introduction In the last post, we learned that Meltdown only works on Intel CPUs. Spectre on the other hand works on nearly all modern CPUs, but the attack requires knowledge about the targeted
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technology
7y
[EN/DE] Meltdown & Spectre - The inner workings (Part 2: Meltdown)
[EN] Meltdown Introduction Now that we've covered all the necessary terms, it's time to finally get to Meltdown! Before we begin, it's important to know that the Meltdown attack works on all major operating
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biw
technology
7y
[EN/DE] Meltdown & Spectre - The inner workings (Part 1: Basics)
[EN] Basics Introduction In this series, I want to cover the exploits nearly everyone heard of by now, Meltdown and Spectre. Most people know, that you are to get passwords and other hidden data by using
$ 16.102
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introduceyourself
7y
[EN/DE] Who am I, and what am I doing here? // Wer bin ich, und was mache ich hier?
Introduction [EN] Who am I? Hi! I'm Tim from Germany. I live near cologne and I'm studying Computer Science at TH Cologne at the moment. Because of that you probably already guessed that I love everything
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